Constructionism learning is an active process
in which people actively construct knowledge from their experiences in the
world. “People don’t get ideas, they make them.”
"Video
games teach children what computers are beginning to teach adults--that some forms of learning are fast-pased,
immensely compelling, and rewarding."
Seymour Papert teaches (since the 1960s) at the MIT
media lab, and has concentrated his career on redefining how children learn. Papert and Marvin Minsky (The
Society of the Mind), founded the Artificial Intelligence Laboratory . Papert and Minsky co-authored the seminal book: Perceptions in
1970. Papert was educated at
Seymour Papert developed LOGO in the 1960s as a
programming language for children. Papert believed that
it wasn’t the fact that children were unable to think and understand difficult things, they simply needed an “intelligent machine” or
something to get them over the learning curve. To this day Papert
is considered a leading authority on how children learn, and spends his time
developing cutting-edge technologies with which children can learn.
Papert writes his books as loving stories, vignettes,
about his experiences with children both in and out of the classroom. His
contributions to education and technology have enabled us to think a little bit
differently about how we teach. One of the first things that comes
to mind when one thinks about Papert is his complete
joy in the act of learning, If we could transfer this joy into all classrooms
they would be exciting, invigorating places of learning.
When asked what he believes the role of teachers in schools of the future will
be he states: “To be able to work with children as co-learners. I think the
factor that contributes most to the weaknesses of schools is that they aren’t
good places for teachers to learn. Since we want kids to be good learners, the
best thing we can give them is a good example, to let them see people learning.
We don’t give them much chance because we are so busy having to teach” (online).
This is a profound statement we are so busy trying to model teaching that we
forget that we really should be modeling learning. We want our students to be
learners, and thinkers, and they don’t see us doing much of that.
Today Papert is considered the world's foremost expert on how
technology can provide new ways to learn. He has carried out educational
projects on every continent, some of them in remote villages in developing
countries.
He is a
participant in developing the most influential cutting-edge opportunities for
children to participate in the digital world. He serves on the advisory boards
for MaMaMedia Inc. (whose founder, Idit Harel, was once a doctoral
student of his at MIT) and of the LEGO Mindstorms
product line (which was named after Papert's seminal
book Mindstorms: Children, Computers and Powerful
Ideas).
Papert lives in
He
spends a large part of his time working in the
Papert's contributions go beyond the
field of education. He is a mathematician and is a cofounder with Marvin Minsky of the Artificial Intelligence Lab. at MIT and a founding
faculty member of the MIT Media Lab, where he continues to work.
Publications
Perceptrons (1970)
Mindstorms: Children, Computers, and
Powerful Ideas (1980)
The
Children's Machine: Rethinking School in the Age of the Computer (1992)
The
Connected Family (1996)